Realms Wanderer: Light and Shadow
View distance to low or mid will crash the game. Set it to high or above.
Realms Wanderer: Light and Shadow
This is a retro-style dungeon game where you switch between two worlds — Light and Shadow. Explore the dungeon, solve puzzles, and fight enemies by changing worlds.
Controls:
WASD — Move
Space — Jump
Left Mouse Button — Attack
Esc / P — Open Graphics Menu
Made in 72 hours for The Parallel SkillUp Jam. The game is very unfinished and lacks countent due to some technical issues trying to package for HTML.
Comments
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Great job considering only made in 72 hours 😮
Must say I loved that puzzling/fighting elements! Also loved the fact there is no tutorial - It does a great job of guiding you to what you need to do with out explaining it.
Got to the "intentionally ugly end screen" and must say for the short build time this is really well made :)
Thank you! Honestly, I really appreciate the positive feedback, but I'm kind of frustrated with the end result. This was my first time packaging a game to HTML, and a lot of things broke or had to be cut out. I ran into a bunch of technical issues, so this prototype barely shows what I actually had in mind.
I'm glad you made it to the end, haha. I'm guessing you had to walk all the way back from the start, and I'm sorry you had to do that boring part again with nothing new to see. It was meant to have an intentional first death, but I didn't have time to polish anything or add the content and level design I had planned.
This was my second jam submission, and I'm learning to manage time better so I don't end up putting out unfinished or barely playable games. I don't think it's fair to waste players' time like that.
I had a similar experience when I first packaged a game for HTML! It worked perfectly on PC, but as soon as I tried the HTML version, everything fell apart.
Making this in just 72 hours is genuinely impressive, and it clearly shows the direction you were aiming for. I can see the vision you had for the project. Some developers spend months just to get a playable demo together, accomplishing something like this in a few days is amazing!
I'm excited to see what your next project brings, whether it's another jam entry or something you have more time to develop 😊
Thanks, I really appreciate you following my progress. Right now I'm focusing on game jams because they help me learn quickly and make the most of my time. I'm not ready to commit to a specific project yet, since I'm working on broadening my skillset as a generalist developer. The goal is to build a solid portfolio and get ready to step into the industry, solo or as part of a team.