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Really good, incredible for 48 hours. One thing I wanted to add is to make the map a lot smaller, and ramp up the number of guards. Good job.

Thanks for your feedback! Yeah, the map wasn't meant to be like this, I wanted to add more stuff but I had to cut many corners and rush it to submit in time, the map is too big, I agree, it feels boring and slow.

Nice work getting a full gameplay loop working in 48 hours, that's no small feat. You've got the essentials working well here ๐Ÿ™Œ I can see loads of ways this could go from here, but I'm sure you had lots of ideas that the time constraint held back ๐Ÿ™‚

Hey, thanks for your comment as usual hahaha, honestly I need to manage the game scope better for these short jams, I spent too much time on the AI and stealth mechanics and I didn't have time to design a level that properly uses them. I'll probably expand it, since I joined 3 jams that started at compatible times and I made sure my game was valid for all of their themes and rules. I had to miss the first jam, sadly, I had nothing playable ready in time.
So, I have 6 days left from another jam and will be expanding (and changing) the game, and hopefully this time I will be able to provide a proper playable experience, because believe me, I take no pleasure in releasing unfinished stuff and making people (you for example) waste their time on boring prototypes, but I do release it for "portfolio" reasons and to track my progress.