Greg is on Guard
Greg is on Guard
A barely-finished stealth prototype submitted for a jam, developed in less than 48h.
In this short prototype, sneak through a museum, disable all the power generators, grab the mysterious skeleton figurine, and escape, all while avoiding the guards.
The game has a retro visual style and is fully playable with just your mouse.
You can hide in plain sight by standing on empty statue stands and pretending to be a statue.
Controls
-
Left Mouse Button – Click or hold to move
-
Middle Mouse Button – Click to rotate camera
-
Mouse Wheel – Zoom in/out
How to Play
-
Disable all power generators (get close to them)
-
Once all generators are off, the figurine security is disabled
-
Grab the skeleton figurine
-
Return to the entrance to escape
⚠️ This is an early prototype, missing polish and full features.
Comments
Log in with itch.io to leave a comment.
Really good, incredible for 48 hours. One thing I wanted to add is to make the map a lot smaller, and ramp up the number of guards. Good job.
Thanks for your feedback! Yeah, the map wasn't meant to be like this, I wanted to add more stuff but I had to cut many corners and rush it to submit in time, the map is too big, I agree, it feels boring and slow.
Nice work getting a full gameplay loop working in 48 hours, that's no small feat. You've got the essentials working well here 🙌 I can see loads of ways this could go from here, but I'm sure you had lots of ideas that the time constraint held back 🙂
Hey, thanks for your comment as usual hahaha, honestly I need to manage the game scope better for these short jams, I spent too much time on the AI and stealth mechanics and I didn't have time to design a level that properly uses them. I'll probably expand it, since I joined 3 jams that started at compatible times and I made sure my game was valid for all of their themes and rules. I had to miss the first jam, sadly, I had nothing playable ready in time.
So, I have 6 days left from another jam and will be expanding (and changing) the game, and hopefully this time I will be able to provide a proper playable experience, because believe me, I take no pleasure in releasing unfinished stuff and making people (you for example) waste their time on boring prototypes, but I do release it for "portfolio" reasons and to track my progress.