Greg is on Guard

A barely-finished stealth prototype submitted for a jam, developed in less than 48h.

In this short prototype, sneak through a museum, disable all the power generators, grab the mysterious skeleton figurine, and escape, all while avoiding the guards.

The game has a retro visual style and is fully playable with just your mouse.

You can hide in plain sight by standing on empty statue stands and pretending to be a statue.

Controls

  • Left Mouse Button – Click or hold to move

  • Middle Mouse Button – Click to rotate camera

  • Mouse Wheel – Zoom in/out

How to Play

  1. Disable all power generators (get close to them)

  2. Once all generators are off, the figurine security is disabled

  3. Grab the skeleton figurine

  4. Return to the entrance to escape

⚠️ This is an early prototype, missing polish and full features.

Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorAnvilBits
GenreStrategy
Tags3D, Indie, Retro, Stealth, Unreal Engine

Comments

Log in with itch.io to leave a comment.

Really good, incredible for 48 hours. One thing I wanted to add is to make the map a lot smaller, and ramp up the number of guards. Good job.

Thanks for your feedback! Yeah, the map wasn't meant to be like this, I wanted to add more stuff but I had to cut many corners and rush it to submit in time, the map is too big, I agree, it feels boring and slow.

Nice work getting a full gameplay loop working in 48 hours, that's no small feat. You've got the essentials working well here 🙌 I can see loads of ways this could go from here, but I'm sure you had lots of ideas that the time constraint held back 🙂

Hey, thanks for your comment as usual hahaha, honestly I need to manage the game scope better for these short jams, I spent too much time on the AI and stealth mechanics and I didn't have time to design a level that properly uses them. I'll probably expand it, since I joined 3 jams that started at compatible times and I made sure my game was valid for all of their themes and rules. I had to miss the first jam, sadly, I had nothing playable ready in time.
So, I have 6 days left from another jam and will be expanding (and changing) the game, and hopefully this time I will be able to provide a proper playable experience, because believe me, I take no pleasure in releasing unfinished stuff and making people (you for example) waste their time on boring prototypes, but I do release it for "portfolio" reasons and to track my progress.